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Ability Power Items List

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Ability power increases the amount of damage done with an ability.

Items marked with a * do not scale with Cooldown Reduction.

Image Name Price Description
64b
???? 250 For 180 Seconds, gain 10% Cooldown Reduction and +25 Ability Power
14b
Spell Scroll 435 +20 Ability Power
6b
Single Gold Coil 765

+25 Ability Power

Unique Passive: Each kill gives an additional 3 gold.

48b
Voodoo Staff 860 +40 Ability Power
62b
Magna Carta 1125

+30 Ability Power, +7 Mana regen per 5 Seconds

Unique Passive: 10% Cooldown reduction.

22b
Ray Gun 1200

+40 Ability Power

Unique Passive: 12% spell vamp

30b
Book of Elements 1235

+20 Ability Power

Unique Passive: Each kill gives 2 layers, and each assist 1 layer, every layer gives 5 Ability power, and at 20 layers gives 15% Cooldown reduction.

You lose 1/3 of your layers on death.

54b
Charge Sword 1260

+200 Mana, +25 Ability Power

Unique Passive: After casting a spell, you next basic attack will do damage equal to 100% of your attack damage. (Doesn't stack with Trinity Blades, or Shadowbane)

19b
Iron Jacket 1485

+200 Mana, +25 Ability Power

Unique Passive: +20 Magic Penetration

21b
Destruction

Wand

1600 +80 Ability Power
8b
Shock Trap 2155

+250 Mana, 40 Ability Power, +10 Mana regen per 5 seconds.

Unique Active: Place a trap, if an enemy steps on it, they are stunned for 1 second. Traps last 120 seconds 20 Second Cooldown*

43b
Destructive Blade 2235

+35 Attack Damage, +45 Ability Power

Unique Passive: Every attack and or skill used increases attack speed by 4% and Ability Power by 6 for 8 seconds, this effect stacks up to 8 times.

24b
Breaking Staff 2295

+70 Ability Power.

Unique Passive: +40% Magic Penetration

44b
Scroll of the Dead Sea 2330

+75 Ability Power, +20 Mana regen per 5 seconds.

Unique Passive: 20% Cooldown rediction.

Unique Active: Target enemy Hero has their Heal and Mana regen reduced by 50% for the next 8 seconds. 20 Second Cooldown*.

28b
Textbook of the Submerged City 2500

+50 Ability Power

Passive: Gives +30 Ability Power and 20% spell vamp to all nearby allies.

53b
Evil Eye 2600

+57 Magic Resist +70 Ability Power

Passive: Reduces all nearby enemies Magic Resist by 20.

56b
Glorious Fairy Dust 2600

+80 Ability Power

Passive: 15% Cooldown Reduction.

Active: Deal 25% + ( 4% every 100 AP) enemy's current Health as magic damage. Minimum 200 damage. 60 Second Cooldown*.

60b
Rationale Ring 2700

+35% Ability Power, 45% Attack Speed, +8 Mana regen per 5 seconds.

Passive: 15% Cooldown Reduction.

Passive - End of Reason: Basic attacks give addtional 32 AP & reduces the target's magic resist by 8, this effect stacks up to 4 times

9b
Evil Wand 2845

+220 Health, +80 Ability Power

Passive: +20 Magic Penetration

Passive - Weakness Exposed: Abilities reduce target enemy's Magic Resist 6% for 3 seconds. This effect can stack up to 3 times.

50b
Wand of Infinite Magic 2855

+400 Mana, +45 Ability Power, +25 Mana regen per 5 seconds.

Passive: 3% of your maximum Mana is converted to Ability Power.

Passive: Each Ability casted increases your mana by 4, to reach a max of 1000.

7b
Heart of Fire 3025

+700 Mana, +10 Mana Regen Per 5 Seconds, 10% Cooldown Reduction,

Active: Set fire to anywhere on the map, after 1.7 seconds, the flame erupts, dealing 5% of all enemies caught in the flame's maximum health.

52b
Sakuya's Watch 3035

+450 Health, +525 Mana, +60 Ability Power

Passive: Upon leveling up, you restore 250 Health and 200 Mana over 8 seconds.

Passive: every minute you gain 18 Health, 20 Mana, and 2 Ability power. (Max 180 Health, 200 Mana, and 20 Ability Power)

16b
Winter Scepter 3105

+500 Health, +80 Ability Power

Passive: Single target abilities slow for 35% over 1.5 second. 15% For Area of Effect.

41b
Time Travel Anklet 3300 +50 Armor, 100 Ability PowerActive: Become invincible and immobile for 2 seconds.
63b
Dominator 3425 +40AD +70AP +15% Life StealUnique Active: Target a hero

If hero has more of same kill as you, enter annihilation mode: deal 150 + 20% max hp as magic damage.

If hero has less kill as you, start anesthesia mode: deal 150 magic damage + stun 1.5 sec

Unique Passive: +20% spell vamp

29b
Shadowbane 3470 +350 Mana, +30 Magic Resist, +80 Ability Power, +8% Movement SpeedPassive: After an ability is cast your next basic attack will do 50 + (75% of your ability power) as magic damage. This effect will only trigger once within 3 seconds (Does not stack with Trinity Blades or Charge Sword)
45b
The Death Note 10000 +120 Ability PowerUnique Passive: Increases your Ability power by 30%
37b
Trinity Blade 4030 HP +20, Mana +20, AD +20, AP +0, Move Speed +5%, Attack Speed +15%, Critical Chance +1%.

Unique Passive: On hit 20% chance to slow target for 30% for 2.5 seconds.

Unique Passive: On Skill use next basic attack deals an extra 10% AD. (Does not stack with Charge Sword or Shadowbane)

3b
Deformation Blade 4165 +110AP + 20 Spell penetrationUnique Active: Shoots a bullet and will deform a hero it hits making them inable to attack or cast abilites for 3 seconds
20b
Phantom Angel Blade 6500 +65AD +100AP +10% armor peneration +10 %Spell penetrationUnique passive: 20% dodge chance also gain an addtional 20% dodge chance with consecutive hits (may or may not be wrong
40b
Sanctuary Scrolls 6500 +65 Armor +65MR +80APUnique active: Become invincible for 3 seconds
49b
Staff of the Endless Night 6500 +500 Mana +130AP +30 Mana/5Unique passive: Every time you you an ability you get a stack, you can have a max of 50 stacks.

Unique active: Consume all stacks and deal 500 spell damage Plus stacks*20 + AP*0.3

10b
Mana Tide 6500 +70AP +50 Mana/second +20 Spell Vamp + 40 Spell Penetration Passive: Mana Tide will count from 1 to 6 seconds every second gaining 30 AP and 5% cool down reduction and will count from 6 to 1 second losing 30 AP and 5% cool down reduction.

Unique active: Will automatically go to the highest tide (6)

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