|Elixir of Agility||400||Increases Attack Damage by 10, Attack Speed by 20% and Crit Chance by 10% for 180 seconds.|
Active: Deal physical damage to target non-hero equal to your attack damage. 6 second cooldown.
Passive: On level up permenantly increase your Attack Damage by 1 up to a max of 10.
Passive: 20% chance to deal 300 magic damage to monsters.
Passive: 20% chance to slow the movement speed of the enemy by 30% for 2.5 seconds.
Passive: -10% Cooldown Reduction, 20 Armor Penetration
|Helmet of Protection||1300||
Passive: When reduced to below 35% health by magic damage you'll first gain a shield that blocks 300 magic damage. 60 second Cooldown
Passive: Gains 2 stacks when you kill an enemy Hero or 1 stack if you get an assist. You lose 1/3 of those stacks on death. At 32 stacks (max) you gain 15% move speed.
Note: 1 Stack = Attack Damage +3
Passive: 20% chance to deal an extra 425 magic damage to minions and monsters
Active: Send a flying scout revealing the area in the direction you choose for 60 seconds, or untill it collides with an enemy hero in which case it will slow them for 33%. 60 second cool down.
Active: Deals 150 magic damage to target Hero and slows them by 50% for 3 seconds. 60 second cooldown.
Passive: Normal atk reduce target 15% Ability Power
Passive: Gain Attack Damage equal to 2% of your max mana
Unique Passive: Every attack/skill use increases max mana by 1/4 points to a max of 1000 extra mana. 4 second cooldown.
Passive: every attack/skill use increases attack speed by 4% and Ability Power by 6 points for 8 seconds, stacks up to 8 times.
Unique Passive: 40% armor ignore.
Unique Passive: Armor Penetration +20, +10% CD reduce
Unique Active: 20% Defence ignore, get vision 4s, range 7, cd 60s
Unique Passive: Auto atk -15 Attack Damage, -25 Ability Power for 3s, stack 3 times
Unique Active: +20% movespeed and +50% attack speed for 8 seconds. 60 second cooldown.
Unique Passive: +20 Defence Penetration, +15% CD reduce
Unique Passive: Every attack shreds enemy armor for 15 points for 5 seconds up to 3 times.
Unique Active: Put up 3 shield, each can block 1 damage instance, shield exist for 3 sec.
Passive: Every kill gets you 1 Attack Damage and 0.2% Life Steal, up to 40 Attack Damage and 8 Life Steal. You lose half of the stacks on death.
Unique Passive: If you were to drop below 35% max HP from a magic attack you'll fist gain a shield that blocks 300 magic damage.
Unique Passive: You gain 5 Attack Damage for every 2% hp missing.
Unique Passive: Slow target on hit for 40% (30% ranged) for 2.5 seconds.
|Net Soul Blade||3240||
Unique Active: Decrease target hero Mana by 20% , slow target Movement Speed by 60%, last 3 secs.
Unique Passive: Normal attack deal 25 spell damage and reduce target's Mana by 5%
Unique Passive: -10% cooldown, + armor pen by 20
Unique Passive: Deal damage equal to 4% of target's max hp as magic damage.
Unique Passive: 20% chance to slow target on hit for 30% for 2.5 seconds.
Unique Passive: Melee normal attack will have 40% ( could mean total damage ) cleave effect, 350 area, angle 120 degree, does not crit
Unique Active: Target a hero
If hero has more of same kill as you, enter annihilation mode: deal 150 + 20% max hp as magic damage.
If hero has less kill as you, start anesthesia mode: deal 150 magic damage + stun 1.5 sec
Unique Passive: +20% spell vamp
|Blade of the Ruined King||3500||
Unique Passive: Your attacks deal 5% of the target's current health in physical damage (60 max vs minions and monsters).
Unique Active: Drains target champion, dealing 15% of the target's maximum health in physical damage (min. 100) and healing you for the damage dealt. Additionally you steal 30% of their movement speed for 3 seconds - 90 second cooldown.
|Rose Double Spear||3620||
Unique Passive: On normal atk, target get reduce hp regen and hp recovery 50% for 1.5 second
Unique Passive: On normal atk reduce target Ability Power by 15%
Unique Passive: Your melee damage will decrease target's armor by (Basic, Growth, Talent, Equip Armor)'s 6%, can stack up to 4 times, last 5 seconds.
Unique Passive: Your normal attack will deal extra magic damage to target Hero, damage = the amount of armor reduction done by this item.
|Iron broken tooth||3830||
Unique Passive: Critical Multiplyer is now 250%
Active: Cleanse and turn your Hero into gaint for 3 seconds. While been gaint, no single target spell can select onto you, but normal attack does and spell that doesn't require select target.
Unique Passive: On Skill use next basic attack deals an extra 150% Attack Damage.
Unique Passive: On hit 20% chance to slow target for 30% for 2.5 seconds.
Unique Passive: Critical multiplier is 275%
Unique Passive: 15 Energy layers on obtaining. Every kill increase 1 layers. Max 25 layers. Death lose 5 layers. Each layers +1% Attack Damage.
Unique Passive: stack up to 40 layers. Each layer increase 2% Attack Speed 1% crit chance. Every normal atk reduce 2 layers.
Unique Passive: Normal atk deal additional 3% target hp (max 500) as pure damage.
Unique Passive: Every hero kill increse Attack Speed & Magic Resist 50% for 2 sec
|Phantom Angel Blade||6500||
Unique Passive: Increase 20 dodge and accuracy.