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Summoner Spells

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The Summoner Spells you choose in the Hero Select screen starting with 9 available at level 1.

Each player is only allowed to have two Summoner Spells.



Summoner Spells Edit

Icon Level Spell Name Description Cooldown
Heal
1 Heal Restores 75 + [25 x level] health to your hero and nearby allies for half as much.
  • Heal also removes Ignite upon use.
203
Smite
1 Smite Deals 420 + [25 x level] true damage to targeted non allied minion, monster, or summoned unit. When cast on a jungle monster, it grants 20 bonus gold. 50
Exhaust
1 Exhaust Exhausts the target enemy hero, reducing their movement speed and attack speed by 60% and the damage they deal by 60% for 3 seconds. 158
Ghost
1 Ghost Grants your hero 27% increased movement speed for 10 seconds.
  • Can move through units
158
Teleport
1 Teleport After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward.

You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds.

  • This spell is also cancelled if the target ward expires during the channeling of the spell.
280
Scouter
1 Scouter Reveals all nearby enemies within an 800 radius around yourself for 7 seconds.
  • Including invisible units.
90
Resurrection
1 Resurrection Instantly revives your hero to your team's Starting Platform and grants 400 + [40 x level] health for 2 minutes. 405
Surge
1 Surge Empowers your hero, increasing its ability power by 6 + [4 × level] and attack speed by 35% for 12 seconds. 135
Minion
1 Minion Buster Deals 100 + [30 x level] true damage to all non allied minions, monsters, or summoned units in the target area. 240
Cleanse
2 Cleanse Removes all crowd control and summoner spell debuffs affecting your hero and lowers the duration of incoming disables by 65% for 3 seconds. 185
Clarity
6 Clarity Restores 40% maximum mana to your hero and nearby allied heroes.
  • It also grants 10% cooldown reduction to your hero for 60 seconds.
135
Ignite
7 Ignite Ignites a target enemy hero, dealing 50 + [20 x level] true damage over 5 seconds while reducing it's self healing effects by 40% and armor and magic resist by 15%. 135
Flash
12 Flash Teleports your hero a short distance towards your cursor's location.
  • Can go through walls.
188
Summoner Spell 35
35 Disarm Disarms a target enemy hero, reducing their movement speed by 25%, and disabling their basic attack, skills, and summoner spells for 1.2 seconds. 210

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